Create Fully Animated Characters in Unity with Autodesk Character Generator

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Create Fully Animated Characters in Unity with Autodesk Character Generator

Table of Contents

  1. Introduction
  2. Autodesk Character Generator: A Free 3D Modeling Tool
  3. Customizing the Character
  4. Importing the Character into Unity
  5. Replacing the Default Model
  6. Configuring the Avatar
  7. Disabling the Animator
  8. Conclusion

Introduction

In this article, we will explore how to create a fully animated customized character in Unity using Autodesk Character Generator. This web-based tool allows users to generate 3D models of characters and provides a range of customization options. By following the steps outlined in this guide, you will be able to import your own personalized character into Unity and replace the default model with ease.

Autodesk Character Generator: A Free 3D Modeling Tool

Autodesk Character Generator is a free tool that offers a range of features for creating 3D models of characters. While there are paid options available, the free version can be used by students and teachers in the education community. This web-based tool allows users to select templates, customize facial features and skin, choose hairstyles and clothing, and create unique characters easily.

Customizing the Character

To begin customizing your character, you can blend different facial features available in Autodesk Character Generator. The tool offers a variety of faces to choose from, and you can even replace them if desired. Additionally, you can select skin color, eye color, and hairstyles to personalize your character further. While the hair selection may be limited, there are still options available to suit your preferences.

Importing the Character into Unity

After finalizing the customization of your character, it's time to import them into Unity. To do this, click on the "Generate Character" button in Autodesk Character Generator. In the export options, you can choose the desired settings based on your requirements. Unity supports various maps, and you can select the appropriate resolution for your game. Once the export process is complete, you will have an FBX file ready for import.

Replacing the Default Model

To replace the default model in Unity with your own customized character, start by creating a new project. Import the character package provided by Unity, which includes default scripts for an animated character. You can place the Controllable Third Person Character prefab in the scene. Remove any unnecessary elements and replace the model with your character's FBX file.

Configuring the Avatar

To ensure proper animation and movement, it is essential to configure the avatar correctly. Under the "Rig" settings of your character's model in Unity, specify the animation type as humanoid. Then, assign the Some Dude Unity Avatar to your character. Adjust the position if needed, and make sure the avatar is aligned with the character's body.

Disabling the Animator

In some cases, Unity may have an animator component attached to the character by default. To prevent any conflicts, disable or remove the animator component that is under the Third Person Controller. This step ensures that the character's animation is controlled by your customized model properly.

Conclusion

By following these steps, you can successfully create and import your own customized character into Unity. The combination of Autodesk Character Generator and Unity provides a powerful solution for developers and designers looking to add unique, animated characters to their projects. Don't limit yourself to generic models – unleash your creativity and bring your characters to life in Unity.

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