Design Your Dream Home with a Procedural House Generator
Table of Contents:
- Introduction
- Generating the Base Grid
- Creating the Tapering Effect
- Adding the Roof
- Adding Windows and a Door
- Placing a Chimney on the Roof
- Creating Roof Tiles
- Adding Wood Beams
- Creating Wood Planks Along the Walls
- Adding Color Variation
- Conclusion
Introduction
Welcome to this tutorial where we will be exploring the process of generating a simple architectural structure using the Odini software. In this video, we will walk you through the step-by-step process of creating an elaborate design by employing various techniques and functions available in Odini. Let's dive right in!
Generating the Base Grid
To begin, we start with a grid that has a random function on the dimensions. This approach gives us different results within a specified range. By applying a series of operations to transform the middle points and bridge the sides, we can lay the foundation for our architectural structure.
Creating the Tapering Effect
Our goal is to create a smooth tapering effect, which we achieve by creating a ramp over the relative bounding box X. Using a formula, we mirror the ramp to avoid manual adjustments. We then polyfill the bottom part of the structure to prepare it for extrusion in the next step.
Adding the Roof
In this section, we add a roof module to our structure. Using global seeds, we randomly show or hide the roof module. Additionally, we generate a roof on the other side by splitting the geometry and extruding it to create walls. By merging everything back, we complete the addition of the roof.
Adding Windows and a Door
Now we move on to incorporating windows and a door. We extract the silhouette of the walls and convert it to curves. With careful selection, we control the placement and amount of windows. Similarly, we handle the door placement by using a similar approach and selecting a single primitive randomly. By orienting the windows and door properly, we create a more realistic effect. We also utilize the XYZ disc function to remove selected primitives related to the door.
Placing a Chimney on the Roof
To add a final touch to our structure, we create a chimney by scattering a point on the roof geometry. We ensure that the point scale is adjusted to avoid generation at the borders of the roof. Finally, we copy a simple generated model to place the chimney in position.
Creating Roof Tiles
In this section, we iterate over each roof to generate a grid of points. Adjusting the shape by manipulating the normals, we also extend it sideways, taking into consideration the orientation of the roof. By flattening the mesh and using the Divide node, we create the initial grid, cleaning any inner polygons in between. Finally, we perform some operations to orient and transform the points with the extracted origin or profile.
Adding Wood Beams
For the hard edges of our architectural structure, we create wood beams using the sweep node. This simple addition adds visual interest and enhances the overall design.
Creating Wood Planks Along the Walls
To add detail to our structure, we create wood planks along the walls. By cleaning the initial geometry and dividing the mesh, we orient the geometry properly before applying an extrude to create the wood planks.
Adding Color Variation
Visual appeal can be further enhanced by incorporating color variation. We demonstrate this by feeding the generator to a copy-to-points in a loop, allowing for different variations with each iteration. This simple step adds depth and uniqueness to our architectural structure.
Conclusion
Congratulations on completing this tutorial! By following the step-by-step process, you have successfully generated a visually intriguing architectural structure using Odini. Feel free to explore further and adapt these techniques to your own projects. Don't forget to grab the accompanying file from my Patreon. Happy designing!
Building an Architectural Structure with Odini
Welcome back! In this video tutorial, we will guide you through the process of creating a stunning architectural structure using the powerful Odini software. By employing a combination of grid manipulation, geometry transformations, and additive elements, you'll be able to craft a unique design piece. So, let's get started!
Introduction
In this tutorial, we will explore the process of generating a beautiful architectural structure using Odini. With its advanced features and flexible functions, Odini provides the tools you need to bring your vision to life. We will walk you through each step, showcasing the techniques required to create intricate details and achieve stunning results.
Generating the Base Grid
To begin, we want to establish the foundation of our architectural structure. We start by generating a base grid using a random function on the dimensions. This randomization ensures that each iteration yields unique results within a specified range. By applying transformations to the middle points and bridging the sides, we create an interesting starting point for our design.
Creating the Tapering Effect
Now that we have our base grid, we want to add a tapering effect to our structure. To achieve this, we create a ramp over the relative bounding box X. Utilizing a fit function with randomization, we ensure that the tapering effect stays within the initial grid boundaries. By mirroring the ramp using a formula, we eliminate the need for manual adjustments. Finally, we polyfill the bottom part of the structure, preparing it for extrusion in the next step.
Adding the Roof
In this step, we add a roof module to our structure. By generating a roof module using global seeds, we can randomly show or hide it for added variability. Additionally, we divide the geometry to create the walls of our structure. Using the generated roof module, we add a roof to the other side of the structure. By splitting the geometry and extruding it, we create the walls and merge everything back together. This addition adds depth and complexity to our architectural structure.
Adding Windows and a Door
To make our structure more realistic, we incorporate windows and a door. We start by extracting the silhouette of the walls and converting them to curves. By controlling the amount of windows, we ensure a visually pleasing design. For the door, we use a similar approach, selecting a single primitive randomly and extracting its centroid. By orienting the windows and door properly using the normals from the walls, we create a cohesive look. We also utilize the XYZ disc function to remove selected primitives, ensuring the door appears naturally within the structure.
Placing a Chimney on the Roof
Now, let's add a touch of charm to our structure by placing a chimney on the roof. We achieve this by scattering a point on the roof geometry, ensuring it is scaled down to avoid points at the roof's borders. By copying a simple generated model, we accurately position the chimney atop the structure. This small addition adds character and uniqueness to our architectural design.
Creating Roof Tiles
To enhance the roof's aesthetics, we will create roof tiles. By iterating over each roof, we generate a grid of points. Manipulating the shape by extending it and considering the roof's orientation, we ensure a perfect fit. Through flattening the mesh and utilizing the Divide node, we establish the initial grid, eliminating any unnecessary inner polygons. Lastly, we orient and transform the points using the extracted origin or profile, finalizing our roof tiles.
Adding Wood Beams
To accentuate the hard edges of our architectural structure, we introduce wood beams. Using the sweep node, we create beams that align with the edges, adding a touch of warmth and detail. This addition contributes to the overall aesthetic appeal of the design.
Creating Wood Planks Along the Walls
To add even more visual interest, we create wood planks along the walls. By carefully cleaning the initial geometry and dividing the mesh, we can orient the geometry properly. Through an extrusion process, we generate wood planks, further enhancing the overall design.
Adding Color Variation
To make our architectural structure visually compelling, we introduce color variation. By feeding the generator into a copy-to-points in a loop, we obtain different color variations with each iteration. This technique adds depth and personality to our design, making it truly one-of-a-kind.
Conclusion
Congratulations on successfully creating a captivating architectural structure using Odini! By following the step-by-step process outlined in this tutorial, you have acquired the skills necessary to craft intricate details and achieve stunning results. Feel free to further explore and experiment with Odini's features to unleash your creativity. Don't forget to check out the accompanying file on my Patreon. Happy designing!