Most Outrageous Clash of Clans Rejected Ideas
Table of Contents
- Introduction
- Rejected Clash of Clans Ideas
- Upgraded Mini Pekka
- Resource Transfer between Builder Base and Normal Base
- Customizing Clan Flags
- The Exchanger: Turning Gold or Elixir into Gems
- Voice Chat Feature
- Ban Button for Spammers
- Give Up Button in Battles
- The Barbarian Tower Concept
- Water Blocks: Creating Moats around Buildings
- Back Button in Base Scrolling
- Additional Rejected Ideas
- Resource Donations for Clan Leaders
- Clan Wars Gambling Feature
- The Giant Alpha Golem
- The Mud Trap: Slowing Down Troops
- Spell Cooldown to Prevent Accidental Deployment
- Rejected Ideas that Were Replaced
- Quests and Battle Pass
- The Revised Spell: Resurrecting Dead Troops
- Hero Gear Customizations
- Interesting but Rejected Ideas
- Exploding Bomb Walls
- Clash of Clans Emotes
- Clan Polls for Decision Making
- The Watchtower: Alerting Base Attacks
- The Rocketeer: Flying Skeleton Troop
- Single Player Game Mode
- Decoy Buildings: Fooling Enemy Troops
- Conclusion
Rejected Clash of Clans Ideas
Clash of Clans, one of the most popular mobile strategy games, has come a long way since its release. Over the years, the developers at Supercell have received a plethora of ideas from players to improve the game and enhance the gameplay experience. However, not all ideas make it into the final release. In this article, we will explore 25 ideas that Clash of Clans unfortunately rejected. These ideas range from new troop concepts to gameplay mechanics and customization options. Let's dive in and discover what could have been.
Upgraded Mini Pekka
One of the rejected ideas was an upgraded version of the Mini Pekka. This unit would have acted as a weaker, more cost-effective version of the Pekka and focused on destroying outer buildings. While it may have added some variety to the troop lineup, the existence of the Mini Pekka in Clash Royale and the similarities between the Clash of Clans troops made it less appealing for implementation.
Resource Transfer between Builder Base and Normal Base
Imagine being able to transfer resources from the Builder Base to the normal base, and vice versa. This idea would have allowed players to speed up upgrades by transferring loot between the two bases. However, Supercell rejected this idea as it would make the Builders Hall too easy to max and potentially unbalance the game.
Customizing Clan Flags
Clans play a significant role in Clash of Clans, and customizing your clan flag would add a unique touch to each clan. It would also serve as a way to attract new members. However, Supercell was concerned about inappropriate flag designs that could potentially be created. The risk of inappropriate content outweighed the benefits of clan flag customization.
The Exchanger: Turning Gold or Elixir into Gems
Have you ever found yourself with an abundance of gold or elixir but lacking gems? The Exchanger was an idea that aimed to solve this problem by allowing players to convert their excess resources into gems. However, Supercell deemed this idea unsuitable and rejected it, stating that it "sucked." Sadly, it seems like players will have to rely on other methods to obtain gems.
Voice Chat Feature
Voice chat is a common feature in many popular games, such as Fortnite and Call of Duty. Clash of Clans also considered adding a voice chat feature to improve communication among players. However, the initial introduction of global chat already had its fair share of issues, and Supercell decided against adding voice chat until the community becomes more conducive to a social setting.
Ban Button for Spammers
Anyone who has experienced the annoyance of spammers in their clan can understand the frustration. The idea of a ban button that would allow clan leaders to ban players, even after they have left the clan, was proposed. While this idea hasn't been implemented yet, there is still hope that Supercell may introduce it in the future to combat spamming.
Give Up Button in Battles
Waiting for an opponent to finish placing their troops can be tiresome, especially when you know the result is inevitable. The give-up button was an idea that would have allowed players to move on to the next match without having to wait for their opponent to complete their troop deployment. This feature would have saved players time and made battles more efficient.
The Barbarian Tower Concept
Just like the Archer Tower, the idea of a Barbarian Tower was proposed. This tower would have remained intact until enemies approached it, at which point the barbarians would descend to attack. However, Supercell deemed this concept too overpowered, as it would have significantly disrupted the game's balance.
Water Blocks: Creating Moats around Buildings
Water blocks were a fascinating concept that would have allowed players to create moats around their buildings. This strategic addition would have made it challenging for troops that couldn't shoot to target buildings inside the moat. While Supercell hasn't officially rejected this idea, it remains uncertain whether it will be implemented due to potential complexities and gameplay changes.
Back Button in Base Scrolling
Have you ever accidentally skipped a base that was full of loot while scrolling through bases? The back button was proposed as a solution to this problem. While Clash of Clans currently only has a next button, the addition of a back button would enable players to revisit bases they may have missed. Supercell could even balance this feature by making it more expensive than the next button to ensure fairness.
These are just a few of the rejected ideas that Clash of Clans has faced over the years. Despite not making it into the game, the creativity and ingenuity of the player community continue to shape the development and evolution of Clash of Clans. As the game continues to grow, who knows what exciting features and ideas may be in store for players in the future?
Stay tuned for the next part of this article, where we will explore additional rejected ideas and the rationale behind their rejection by Supercell.